Join now! We are looking forward to your participation in the discussions, your ideas! Because "there is no art in Herat higher than the aircraft control art."īut in fact, this is a game about a rocket engines, artillery duels and Russian aristocrats who lost in the post-apocalyptic desert.Īhead of our team has a lot of interesting work on the project. Each ship fleet assembled from individual modules, and check in a dogfight with enemy squadrons. Player expects the conquest of Herat desert in search of resources, technology and allies. Rising into the air tysyachetonnye warships and leading nations to shake the inhabitants of the land, the house Sayyad is trying to regain lost. Thanks to the tradition, they are still able to use the technical achievements of a bygone civilization. Representative of the people, whose raison d'être in the preservation of their genotype, the horrors of the past intact. The player assumes the role of heir to the "clean line". Testimonies, memories, myths and lies intertwined in an endless tangle to unravel who is no longer possible. People forget where they are, where they are and who they are. No one knows how many centuries have passed since the moment when the past was lost. Our game is about rocket engines, artillery duels and Russian aristocrats who lost in the post-apocalyptic desert. Highfleet - a new game from the creator of Hammerfight Constantine Koshutina, ideological Hammerfight prequel.īriefly, Highfleet - FTL is a arcade aerial combat.īy setting - near "Dune" by Frank Herbert. Here’s what the Devs said about it a while back: (Translated) While it's not wrong to think that games shouldn't have to be fixed in order to become playable, it's a tad foolish to think games over a decade old won't have problems being run out of the box on modern hardware. So yeah, I think a lot of the negative reviews haven't really tried to find solutions to these perceived problems and were just content slapping a thumbs down on the game instead. The setting alone is something to behold in my opinion. It's not exactly the best story but it's an interesting one nonetheless. The story requires multiple playthroughs/notetaking to understand it in its entirety. This causes the game to accelerate all mouse movements considerably (which unfortunately includes the menu), making the game much more comfortable to play. The mouse issue is probably the easiest fix: just set the DPI setting in game to the lowest possible value. This might spur different issues but it's something that sadly has to be lived with unless you have computer from the era that the game released. The wacky physics - and resolution, even - can potentially be fixed by altering a few variables in the game's config ini. It's hard to ignore these issues, but they can all be fixed or, at least, diminished in a way that allows the game to become enjoyable. The only gem I've really used before is the ruby gem, but I got a large purple gem recently and slapped it onto the heaviest hammer I could buy.Many of the negative reviews for Hammerfight cited that the physics were wacky and sometimes made the game unplayable, the story was too confusing, and that you needed a massive desk to even approach being able to swing a hammer. It's the only way to unlock the 'great hunt' mode and that mode allows you get get singing gems which are really awesome. Speaking of gamemodes, you can kinda screw yourself over, I've found, if you don't choose the 'hard' path at the beginning of the game. What is this 'tribal wars' mode you're talking about? I've never heard/seen it, but I have unlocked the hammerball mode. I have no idea how I manage to do so well back then. I wonder if it 's because I changed the resolution in the config thingy.īack when I first played I never used shields because I didn't realize you could bind them to any key, not just the number keys. I also notice that when speech bubbles go away it leaves a sort of afterglow, and I imagine that effect applies to a lot of thing in the game that makes it weird. Don't forget the weapon that fires about two dozen firecracker things all over the place.
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